The 1970s were a golden age of living room fun. Bright plastic parts, clever gimmicks, and box art that begged you to play just one more round. If these titles slipped your memory, consider this your friendly nudge back to the coffee table. From rainy-day showdowns to holiday laughter, these games turned ordinary evenings at home into events together.
Quick Guide: 25 Forgotten 70s Board Games
Game | Year | Publisher | Vibe |
---|---|---|---|
Mastermind | 1970 | Invicta / Parker Brothers | Code cracking, logic |
Perfection | 1973 | Milton Bradley | Beat the timer |
Connect Four | 1974 | Milton Bradley | Abstract strategy |
Othello | 1971 | Gabriel / Pressman | Elegant strategy |
Guess Who? | 1979 | Milton Bradley | Deduction, faces |
Pay Day | 1975 | Milton Bradley | Bills and bonuses |
Hungry Hungry Hippos | 1978 | Milton Bradley | Fast, chaotic |
Bonkers! | 1978 | Milton Bradley | Route chaos |
Stay Alive | 1971 | Milton Bradley | Trap survival |
Crossfire | 1971 | Milton Bradley | Marble mayhem |
Mr. Mouth | 1976 | Tomy | Timing and flicks |
Stop Thief! | 1979 | Parker Brothers | Electronic detective |
Masterpiece | 1970 | Parker Brothers | Art auctions |
Electronic Battleship | 1977 | Milton Bradley | Lights and sound |
Bermuda Triangle | 1975 | Milton Bradley | Stormy surprises |
Which Witch? | 1970 | Milton Bradley | Spooky chutes |
Voice of the Mummy | 1971 | Milton Bradley | Talking tomb |
King Oil | 1974 | Milton Bradley | 3D drilling |
Buckaroo! | 1970 | Ideal | Tension stacking |
The Sinking of the Titanic | 1975 | Milton Bradley | Race and rescue |
Boggle | 1973 | Parker Brothers | Word rush |
Dungeon! | 1975 | TSR | Fantasy crawl |
Cosmic Encounter | 1977 | Eon | Alien powers |
Kingmaker | 1974 | Avalon Hill | Medieval politics |
Escape from Colditz | 1973 | Parker / Gibsons | Prison break |
Mastermind
A spare board, colored pegs, and pure tension. One player sets a secret code while the other deciphers it through feedback pegs. The pleasure is deduction under pressure, learning to read patterns and bluff your opponent. It turned living rooms into miniature spy labs.


Perfection
Lock the tray, twist the timer, then race against a spring loaded jump scare. Fitting every piece before the board pops turns dexterity into adrenaline. Kids learned shape recognition while adults discovered nerves of steel are a skill. Family rematches could stretch all afternoon.

Connect Four
Simple drops become sneaky forks and diagonal traps. The upright grid makes patterns easy to see yet hard to stop. It teaches planning two turns ahead and disguising intent. Perfect for quick best of five battles.

Othello
“Minute to learn, lifetime to master” delivered. Flipping discs across lines rewards patience, edges, and corners. The endgame swing can erase early leads, so restraint matters. Elegant rules, surprisingly deep table talk.

Guess Who?
Twenty four portraits, each with a tell. Smart questions trim the field, but bold guesses win. Players learned to avoid giveaways like “Does your person wear glasses?” too early. Fast, chatty, endlessly replayable.

Pay Day
A month on a board filled with bills, windfalls, and mild chaos. You juggle loans, yard sales, and lucky breaks while the mailbox looms. It sneaks in basic budgeting without ever feeling like homework. The table banter is half the fun.
Hungry Hungry Hippos
The noisiest five minutes in gaming. Four hippos slam their levers to gobble marbles while laughter drowns strategy. Angle and rhythm help, but chaos rules. Ideal for quick victory dances and immediate rematches.

Bonkers!
Route tiles constantly redirect your pawn into surprise loops. Every turn rewrites the map so plans dissolve into slapstick. You score by creating profitable circuits and baiting others into yours. It is the 70s in cardboard form, bright and delightfully messy.
Stay Alive
Sliding gates shift channels as marbles teeter on peril. One wrong move and a rival’s piece drops out of sight. Reading the board state becomes a quiet duel of patience. Tactile, tense, and oddly soothing.
Crossfire
High energy shooters, a puck, and a storm of steel balls. Angles, bursts, and stamina decide who clears the center. It felt like an arcade shrunk to the dining table. Protective cups for the puck became legendary.
Mr. Mouth
A rotating frog face opens and shuts as players flick flies. Timing and arc control beat wild power. It is a proto rhythm game with slapstick payoff. Great warm up before heavier boxes.
Stop Thief!
A handheld speaker gives footsteps, doors, and alarms while an invisible thief moves. You triangulate location from sound clues, then rush for the bust. It blended board play with electronics in a way that felt futuristic. Still a favorite concept for deduction fans.
Masterpiece
Famous art, secret values, and shameless bluffing. You bid on paintings that may be priceless or junk, then trade, brag, or panic. The winner reads the room as much as the market. It teaches risk and poker face better than any lecture.
Electronic Battleship
Hits now beep, misses click, and the sea lights up. Feedback turns a silent duel into cinematic moments. Decoy spacing and staggered fleets punish guessers. Kids met the magic of electronics while parents strategized.

Bermuda Triangle
A plastic storm cloud glides across shipping lanes and sometimes eats entire fleets. You gamble on safe routes or sprint for profit before the weather turns. It captured a real world mystery with playful menace. Risk management for kids, theme first fun for everyone.

Which Witch?
A pop up haunted house where marbles become curses. Secret doors, slippery stairs, and a fickle phantom deliver jumpy laughs. Spooky without being scary, perfect for autumn nights. The 3D board earns instant attention.
Voice of the Mummy
A tiered tomb with a tiny record player that issues cryptic commands. Players collect jewels while obeying the mummy’s voice. The talking component felt like magic in a box. Atmosphere carried the rules.
King Oil
A chunky 3D map hides oil fields beneath plastic caps. You “drill” with a key, build derricks, and manage pipelines. Market swings and dry holes create big table drama. Resource management made tactile.

Buckaroo!
Load gear onto a stoic plastic mule that kicks when overloaded. Gentle hands beat greedy stacks. Suspense builds with every clink until everything flies. Simple parts, perfect tension.
The Sinking of the Titanic
Start in different classes, scramble for lifeboats, then navigate rescue and aftermath. The race mixes luck with route decisions and scarce spots. It is dramatic, sometimes controversial, and always a conversation starter. Players remember the stories as much as the scores.
Boggle
Shake the cube, settle the letters, and hunt for words. Short rounds reward sharp eyes, prefixes, and diagonals. It is portable, loud enough to gather a crowd, and great for mixed ages. Vocabulary growth disguised as a party game.

Dungeon!
A simple dungeon crawl with rooms, monsters, and treasure types. Pick a class, push your luck, and sprint for the exit with loot. Combat is quick, leveling is light, and turns fly. A gateway to fantasy gaming before big box epics arrived.

Cosmic Encounter
Each player has a different alien power that breaks a core rule. Alliances, deals, and betrayals matter more than math. Every session feels fresh as power combos collide. Social strategy in a sci fi wrapper.

Kingmaker
A map of England during the Wars of the Roses filled with nobles, offices, and sieges. You shepherd claimants while forging uneasy alliances. Politics beats brute force, and sudden events flip fortunes. History turns into a sly negotiation exercise.
Escape from Colditz
One team guards, the rest plot a breakout using rope, disguise, and timing. Resource gathering and diversions simulate a real escape plan. Cooperation sings when plans click and alarms blare. It rewards patience, planning, and bold final moves.
Why these games stuck
Seventies games excelled at instant setup, bold table presence, and one clear hook. A timer that pops, a voice that speaks, a storm that swallows ships. Many taught real skills without preaching: deduction, budgeting, risk, or teamwork.
How to bring them back
Look for thrift store finds or modern reprints with sturdier components. Lost parts are often replaceable, and most rulebooks are easy to find online. Host a retro game night with a mix of dexterity, deduction, and light strategy so everyone gets a moment to shine.
Craving more 70s fun after this walk down the toy aisle? Test your memory with our 70s Music Quiz and spot classics in the Logo Quiz. Then jump into playlists and deep dives on our Best 70s Songs hub. Game on!